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Satellite Reign Developer Diary #2: a smarter animation pipeline

6/11/2013

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Satellite Reign Developer Diary #2: a smarter animation pipeline

Cost-efficient mo-cap

How a bunch of PlayStation Move cameras, several bits of wire, a flashlight and a dollop of ingenuity can replace a mutli-million pound mo-cap facility...

Hi there,

5 Lives Studios' Mitch Clifford explains how Kickstarter-funded Satellite Reign can compete with products with huge animation teams by using a smarter, leaner animation pipeline. It's a good watch people!

You can download the original video from here, or alternatively you can watch the video or grab embed codes from YouTube.

You can check out the first Diary entry at the official Satellite Reign website.

Gamers keen to back the project can still make pledges via PayPal - all the details are available here.

For further information about Satellite Reign, please contact Tim at Renegade PR.

About Satellite Reign

Satellite Reign is a real-time, class-based strategy game. You control a squad of four agents, each with distinct and unique abilities, as they vie for control of a fully simulated, living, cyberpunk city.

The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!

Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.

Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?

Satellite Reign will be released on Windows, Mac OS and Linux.

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